init: version 1
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47
Assets/Prefabs/Sensor/Scripts/MergerController.cs
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47
Assets/Prefabs/Sensor/Scripts/MergerController.cs
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using Unity.Mathematics;
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using UnityEngine;
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/// <summary>
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/// MergerController is a sensor that activates or deactivates
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/// when multiple connections are active.
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/// </summary>
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public class MergerController : Activateable
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{
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[Header("Configuration")]
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public Color activatedColor = new(148 / 255f, 209 / 255f, 124 / 255f);
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public Color deactivatedColor = new(219 / 255f, 219 / 255f, 219 / 255f);
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public int connectionCount = 2;
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public Activateable[] activateables;
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private int _activeConnectionCount = 0;
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private SpriteRenderer _spriteRenderer;
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private void Awake()
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{
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_spriteRenderer = GetComponent<SpriteRenderer>();
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}
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protected override void OnActivation()
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{
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_activeConnectionCount++;
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if (_activeConnectionCount < connectionCount) return;
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_spriteRenderer.color = activatedColor;
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foreach (Activateable activatable in activateables)
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{
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activatable.SetActivation(true);
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}
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}
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protected override void OnDeactivation()
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{
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_activeConnectionCount = math.max(0, _activeConnectionCount - 1);
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if (_activeConnectionCount >= connectionCount) return;
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_spriteRenderer.color = deactivatedColor;
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foreach (Activateable activatable in activateables)
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{
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activatable.SetActivation(false);
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}
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}
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}
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