init: version 1
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42
Assets/Prefabs/UI/Scripts/MapIndicatorController.cs
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42
Assets/Prefabs/UI/Scripts/MapIndicatorController.cs
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// MapIndicatorController updates the UI to show the current map.
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/// </summary>
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[RequireComponent(typeof(Image))]
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public class MapIndicatorController : MonoBehaviour
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{
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[Header("Configuration")]
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public Color[] colors =
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{
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new(34f / 255, 139f / 255, 230f / 255),
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new(250f / 255, 82f / 255, 82f / 255),
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new(64f / 255, 192f / 255, 87f / 255)
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};
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private Image _image;
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private void Start()
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{
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_image = GetComponent<Image>();
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_image.color = colors[GameManager.Instance.currentMapIdx];
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}
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private void OnEnable()
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{
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GameManager manager = GameManager.Instance;
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manager.onMapSwitch.AddListener(OnMapSwitch);
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}
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private void OnDisable()
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{
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GameManager manager = GameManager.Instance;
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manager.onMapSwitch.RemoveListener(OnMapSwitch);
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}
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private void OnMapSwitch(int idx, Vector3 o)
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{
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_image.color = colors[idx];
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}
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}
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