init: version 1
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34
Assets/Prefabs/Walls/Scripts/WallController.cs
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34
Assets/Prefabs/Walls/Scripts/WallController.cs
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using UnityEngine;
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[RequireComponent(typeof(SpriteRenderer), typeof(Collider2D), typeof(Animator))]
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public class WallController : Activateable
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{
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[Header("Configuration")]
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public Color activatedColor = new(44 / 255f, 127 / 255f, 33 / 255f);
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public Color deactivatedColor = new(218 / 255f, 65 / 255f, 60 / 255f);
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private SpriteRenderer _spriteRenderer;
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private Collider2D _collider;
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private Animator _animator;
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private void Awake()
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{
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_spriteRenderer = GetComponent<SpriteRenderer>();
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_collider = GetComponent<Collider2D>();
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_animator = GetComponent<Animator>();
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}
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protected override void OnActivation()
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{
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_spriteRenderer.color = activatedColor;
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_collider.enabled = false;
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_animator.SetBool("IsActive", true);
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}
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protected override void OnDeactivation()
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{
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_spriteRenderer.color = deactivatedColor;
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_collider.enabled = true;
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_animator.SetBool("IsActive", false);
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}
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}
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