fix: some small bug fixes and update help text
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@@ -63,7 +63,6 @@ public class PlayerController : MonoBehaviour
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{
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_rb.AddForce(Vector2.up * jumpForce, ForceMode2D.Force);
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_isJumping = true;
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_jumpTimer = 0f;
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_lastGroundedHorizontalInput = _moveHorizontal;
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}
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