fix: some small bug fixes and update help text

This commit is contained in:
Job
2025-07-17 20:25:28 +02:00
parent a76c0f6445
commit cc5e00e2f8
9 changed files with 87 additions and 20 deletions

View File

@@ -63,7 +63,6 @@ public class PlayerController : MonoBehaviour
{ {
_rb.AddForce(Vector2.up * jumpForce, ForceMode2D.Force); _rb.AddForce(Vector2.up * jumpForce, ForceMode2D.Force);
_isJumping = true; _isJumping = true;
_jumpTimer = 0f;
_lastGroundedHorizontalInput = _moveHorizontal; _lastGroundedHorizontalInput = _moveHorizontal;
} }

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@@ -1,5 +1,5 @@
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TextScriptImporter: TextScriptImporter:
externalObjects: {} externalObjects: {}
userData: userData:

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@@ -1,5 +1,5 @@
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@@ -1301,7 +1301,7 @@ PrefabInstance:
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propertyPath: 'helpText.Array.data[0]' propertyPath: 'helpText.Array.data[0]'
value: To pick up a cube, use E value: To pick up the cube, use E
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propertyPath: m_LocalScale.x propertyPath: m_LocalScale.x
@@ -1787,7 +1787,7 @@ PrefabInstance:
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propertyPath: 'helpText.Array.data[0]' propertyPath: 'helpText.Array.data[0]'
value: Get the cube onto the sensor to proceed! value: Get the cube on the sensor to proceed
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propertyPath: m_LocalScale.x propertyPath: m_LocalScale.x

View File

@@ -969,7 +969,7 @@ PrefabInstance:
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propertyPath: 'helpText.Array.data[0]' propertyPath: 'helpText.Array.data[0]'
value: Bounce on the ground to jump higher! value: Bounce on the ground to jump higher
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propertyPath: 'helpText.Array.data[1]' propertyPath: 'helpText.Array.data[1]'
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propertyPath: helpText.Array.size propertyPath: helpText.Array.size
value: 1 value: 2
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propertyPath: 'helpText.Array.data[0]' propertyPath: 'helpText.Array.data[0]'
value: Press J to switch between different parallel maps value: Can't get out?
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propertyPath: 'helpText.Array.data[1]' propertyPath: 'helpText.Array.data[1]'
value: Veloci value: These walls are no problem, press J to switch between different parallel
maps
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View File

@@ -857,7 +857,7 @@ PrefabInstance:
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propertyPath: 'helpText.Array.data[0]' propertyPath: 'helpText.Array.data[0]'
value: Think you've got the controls down? Let's find out! value: Think you've got the controls down? Let's find out
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View File

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propertyPath: 'helpText.Array.data[0]' propertyPath: 'helpText.Array.data[0]'
value: Let's see how well you can handle multiple cubes value: Its time to introduce more cubes
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propertyPath: 'helpText.Array.data[1]' propertyPath: 'helpText.Array.data[1]'
value: Heads up, moving the current map's cube will reset all other cubes value: Please note, moving the current map's cube will reset all other cubes
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propertyPath: 'helpText.Array.data[2]' propertyPath: 'helpText.Array.data[2]'
value: Not clear? Don't worry, you'll find out soon enough! value: Not clear? Don't worry, you'll find out soon enough
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View File

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value: Walls are no problem, just grab the cube through the wall! value: Walls? What walls? Go ahead and grab the cube right through them
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