using UnityEngine; /// /// RespawnPlane is a trigger zone that respawns the player or cube /// when they enter the zone. /// public class RespawnPlane : MonoBehaviour { [Header("Configuration")] public Spawnpoint spawnpoint; private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.CompareTag("Player")) { spawnpoint.Respawn(); } if (other.gameObject.CompareTag("Cube")) { other.GetComponent().Respawn(); } } }