using UnityEngine;
///
/// RespawnPlane is a trigger zone that respawns the player or cube
/// when they enter the zone.
///
public class RespawnPlane : MonoBehaviour
{
[Header("Configuration")]
public Spawnpoint spawnpoint;
private void OnTriggerEnter2D(Collider2D other) {
if (other.gameObject.CompareTag("Player")) {
spawnpoint.Respawn();
}
if (other.gameObject.CompareTag("Cube")) {
other.GetComponent().Respawn();
}
}
}