using TMPro;
using UnityEngine;
///
/// LevelIndicatorController updates the UI text to show the current level.
///
[RequireComponent(typeof(TextMeshProUGUI))]
public class LevelIndicatorController : MonoBehaviour
{
private TextMeshProUGUI _textMeshPro;
private void Start()
{
_textMeshPro = GetComponent();
_textMeshPro.text = $"Level {TransitionManager.Instance.currentLevel}";
}
}