This commit is contained in:
Maurice 2024-06-19 15:37:29 +02:00
commit 41d2061d38
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.idea/
obj/
bin/

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DemoAndroid.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DemoAndroid", "DemoAndroid\DemoAndroid.csproj", "{2A2871F0-6043-40CD-8249-3B20E56B8EF4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2A2871F0-6043-40CD-8249-3B20E56B8EF4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2A2871F0-6043-40CD-8249-3B20E56B8EF4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2A2871F0-6043-40CD-8249-3B20E56B8EF4}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
{2A2871F0-6043-40CD-8249-3B20E56B8EF4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2A2871F0-6043-40CD-8249-3B20E56B8EF4}.Release|Any CPU.Build.0 = Release|Any CPU
{2A2871F0-6043-40CD-8249-3B20E56B8EF4}.Release|Any CPU.Deploy.0 = Release|Any CPU
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application android:allowBackup="true" android:icon="@mipmap/appicon" android:label="@string/app_name" android:roundIcon="@mipmap/appicon_round" android:supportsRtl="true">
</application>
<uses-permission android:name="android.permission.INTERNET" />
</manifest>

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0-android</TargetFramework>
<SupportedOSPlatformVersion>21</SupportedOSPlatformVersion>
<OutputType>Exe</OutputType>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<ApplicationId>com.maurict.androiddemo</ApplicationId>
<ApplicationVersion>1</ApplicationVersion>
<ApplicationDisplayVersion>1.0</ApplicationDisplayVersion>
<!-- With AOT, our app is crashing in Release mode -->
<AotAssemblies>False</AotAssemblies>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="QRCoder-ImageSharp" Version="0.10.0" />
</ItemGroup>
</Project>

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using Android.Graphics;
using QRCoder;
using Exception = Java.Lang.Exception; // QRCoder-ImageSharp else it crashes
namespace DemoAndroid;
[Activity(Label = "@string/app_name", MainLauncher = true)]
public class MainActivity : Activity
{
private string _text = "";
private ImageView? _ivQr;
protected override void OnCreate(Bundle? savedInstanceState)
{
base.OnCreate(savedInstanceState);
// Set our view from the "main" layout resource
SetContentView(Resource.Layout.activity_main);
var etInput = FindViewById<EditText>(Resource.Id.etInput) ?? throw new Exception("EditText #etInput not found");
_ivQr = FindViewById<ImageView>(Resource.Id.ivQR) ?? throw new Exception("ImageView #ivQR not found");;
etInput.TextChanged += (sender, args) =>
{
_text = args.Text?.ToString() ?? string.Empty;
if (!string.IsNullOrEmpty(_text))
{
CreateQr();
}
};
}
private void CreateQr()
{
using var qrGenerator = new QRCodeGenerator();
using var qrCodeData = qrGenerator.CreateQrCode(_text, QRCodeGenerator.ECCLevel.Q);
using var qrCode = new PngByteQRCode(qrCodeData);
var qrCodeImage = qrCode.GetGraphic(20);
var javaBitmap = BitmapFactory.DecodeByteArray(qrCodeImage, 0, qrCodeImage.Length);
_ivQr?.SetImageBitmap(javaBitmap);
}
}

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.xml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.xml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "Resource"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the Resource class would expose:
public class Resource {
public class Drawable {
public const int icon = 0x123;
}
public class Layout {
public const int main = 0x456;
}
public class Strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use Resource.Drawable.icon to reference the drawable/icon.png file, or
Resource.Layout.main to reference the layout/main.xml file, or Resource.Strings.first_string
to reference the first string in the dictionary file values/strings.xml.

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<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<EditText android:id="@+id/etInput"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="Enter text here to create QR"/>
<ImageView android:id="@+id/ivQR"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
</LinearLayout>

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<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@mipmap/appicon_background" />
<foreground android:drawable="@mipmap/appicon_foreground" />
</adaptive-icon>

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<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@mipmap/appicon_background" />
<foreground android:drawable="@mipmap/appicon_foreground" />
</adaptive-icon>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="blue">#4287f5</color>
<color name="white">#FFFFFF</color>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="ic_launcher_background">#2C3E50</color>
</resources>

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<resources>
<string name="app_name">DemoAndroid</string>
<string name="app_text">Hello, Android!</string>
</resources>